*Technology-8-2012


 * =Welcome to the Eighth Grade Technology Page=

Here you can download the SCRATCH program for using and practicing at home.

Here you can get quick access to the support page. ||  ||

--**Supplementary and Reinforcement** Complete the assignments and document the results by pasting the stage, scripts and explanations of each group of scripts in your own words into PowerPoint and then printing. ||  ||
 * **Vacation reinforcement homework** - for those students with an overall average in technology class with less than 15 and for those getting less than 14 in the final bimester ||  ||
 * Pick any two assignments from this school year.



--**Quinquemester 2 - Bimester 4 - Below**







--**Quinquemester 2 - Bimester 3 - Below** - The Scratch Project over several classes. - The PowerPoint Project

--**Quinquemester 1 - Bimester 2 - Below**




 * Assignments**


 * Bimester 1**



Assignment 4 - programming a cat and mouse
Final Printing || Classwork Print || And / Or: Where does the mouse go in a hole? || Classwork || Print || Print ||
 * ==[[file:8 - Assignment 4f.pdf]]== || Final Documentation
 * ==[[file:8 - Assignment 4e.pdf]]== || How does the cat eat/catch the mouse?
 * [[file:8 - Assignment 4d.pdf]] || Cat catches mouse || Classwork
 * [[file:8 - Assignment 4c.pdf]] || Mouse appears in another hole || Classwork ||
 * [[file:8 - Assignment 4b.pdf]] || Mouse escapes through hole || Classwork
 * [[file:8 - Assignment 4a.pdf]] || Make a simple program with a cat chasing a mouse || Classwork ||

Assignments 1,2,3 - initiating the year

 * [[file:8 - Assignment 3.pdf]] || Conceptual maps of Scratch Scripts || Classwork ||
 * [[file:8 - Assignment 2.pdf]] || Cover page for Technology Portfolio || Homework ||
 * [[file:8 - Assignment 1.pdf]] || Your expectations || Classwork ||

Last Years Notes

=Supplementary Notes:= 1. The most important understanding to come away with from learning Scratch at the Grade 8 level here is how to use variables, operators and conditions. These were used extensively in the assignments from the second quinquemester and were asked to be employed in the Final exam. 2. Study for this by re-tracing the steps needed to create a TIC-TAC-TOE game. Download the instructions here: Remember to follow these instructions in order as much as you can. When you can't do something because you don't have enough variables or scripts, yet carry on to the next instruction remembering to return and complete the previous ones when you can. The key scripts are these: a) Determining the player's turn. Changing the player's turn. This causes the costume to change to either X or O. b) Resetting all the costumes to blank and the turn to 1 (the first player). c) Changing the score when the player's scoring button is clicked. d) Announcing the winner when the winner button is clicked.

=Quinquemester 2 - Bimester 2=





=Quinquemester 2 - Bimester 1=

Assignment:
The **Presentation Scratch Project** __Objective__: Create a Scratch Project that presents a topic and includes a game. __Requirements__
 * 1) When the Green Flag is clicked, the project shows only two buttons and a background.
 * 2) When the INFO button is clicked it shows only the INFO sprites and hides others.
 * 3) When the GAME button is clicked it shows only the GAME sprites and hides others.
 * 4) The INFO includes a presentation of 10 images, titles, and information related to each.
 * 5) The GAME includes at least two sprites. The objective can be to either elude or capture or eat a specific number.
 * 6) One sprite moves autonomously and the other with directional arrows.
 * 7) A variable SCORE changes when it senses contact between two sprites.
 * 8) The game FINISHES using IF once the specific number of captures etc. have been attained.
 * 9) An announcement of winning or losing or some other occurs at the end.
 * 10) At any time in the GAME one can choose to see the INFO.
 * 11) Challenge: Suspend and resume the game from the same score OR start a new game.
 * 12) Document the game internally by putting your name in the properties section.
 * 13) Document the game externally by making a word or ppt document that explains each script.

Here you can find out the names of all of the elements of Scratch: 1. Scratch Basics 2. Scratch Interface: Stage, New Sprites, Sprite list, Blocks palette, Scripts Area, Costumes, Current Sprite Info, Rotation Style, Toolbar, Menu, Green Flag, Paint Editor 3. Scratch Blocks Lists, Strings, Keyboard Input, Block Descriptions

Here is an example of the basics for keeping score:

= = Click to here download your SECOND bimester study guide.--> = = =2nd Bimester=

Objective: Simulate the interaction of a ball between two players. Method: Completion: When the ball interacts with each player continually and simulates playing the sport, then you're done! = = =--= =Previous Year's notes=
 * Sport-Action Simulation Project**
 * 1) Select a sport to simulate that uses players and a ball.
 * 2) Import a background and add any static objects used in the sport.
 * 3) Create 3 sprites consisting of 2 players and a ball.
 * 4) Create costumes to be used for simulating movements such as a kick or pass.
 * 5) Use scripts to animate the movements of the ball and the players.
 * 6) Have it work forever or add extras such as controls for the movements of each player.


 * Bimester 4** - Exam Study Guide - Here --> [[file:B4 - TEST GUIDE 8.pdf]]


 * Assignment 1** - Complete the Documentation of **Alphabet Soup** according to the instructions below.
 * Assignment 2** - Complete the **Word Tutorial**. []. Memorize the names of the parts used in word (so that when the teacher mentions them in class, you know what they are talking about. You will be tested on these terms.) * Test 1 - Based on the vocabulary learned in the Word Tutorial.
 * Assignment 3** - __MiniBiography in Word__ - Four classes. Click here to download the instructions:[[file:Grade 8 Technology - 4thquarter-word-BIOGRAPHY.pdf]]
 * 1) Choose a person that has changed the world to a better place.
 * 2) Research that person's life by finding the answers to the questions. Save your research including the website addresses and author names into a research file.
 * 3) Write the mini-biography in your own words by answering the questions. Save your mini-biography in a separate file.
 * 4) Improve the appearance. Carefully follow the instructions for details about text size, centering, and alignment.
 * Assignment 4** - __Weekly Schedule in Word__ - Two classes:
 * 1) __Create Content__ in MSWord or MSExcel: Make your schedule for every hour you normally use in the week from 6am until midnight Monday to Sunday. Fill in your weekly class schedule and fill in your normal dinner, study, sports, music, tv, and sleep hours. In the first row of cells put your name and the word "schedule".
 * 2) __Improve Appearance and Print__: Use __merge and center__ for the title, for recess, and for all other events that are at the same time every day. Distinguish your class schedule from the rest of the hours by __highlighting__ in one color. Add other colors, change __sizes of text__, and add __borders__ until it is easy to read and looks nice. Copy to __MSWord__. Make any final adjustments so that it fits nicley on wone page. __Print__ it on one page and turn it into your teacher for the final mark. When your teacher gives it back to you can use it to plan your weekly schedule.
 * Assignment 5** - Create a songbooklet in __MSWord__.
 * 1) __General requirements:__ Copy the lyrics of your favorite English songs. Copy the address of the website where you get your songs. Paste them in MSWord. Put an image related to the song. Copy enough songs to make 3 pages.
 * 2) __Detailed requirements:__ Use landscape orientation with 4 columns. Put a title in bold and centered and slightly larger than the text for each song. Put the songwriter's name just below each title and aligned right in italics. Use the Insert - Drop Cap for the first letter of each song. Make use of: Insert: Pictures, Header and Footer. Use the Header to state the title of your songbook with your name. Use the footer to show the page number and the date.
 * 3) __Finishing requirements:__ Add a cover page and back page (on one sheet). The front page goes on the right side. You should have 4 sheets when you finish. Group the four sheets like a booklet. You open the booklet and inside you see page 1 and 2 (which is really the first sheet with 4 columns), turn the page and you see page 3 and 4 (which is really the second sheet with 4 columns), turn the page and you see page 5 and 6 (which is really the third sheet with 4 columns). Be sure to check carefully before printing. You only print once. Print and glue the booklet together and staple the center. Turn in to be marked.


 * Assignment 6** - Create a Mail Merge letter in __MSWord__ from a Party Database created in __MSExcel__.
 * 1) __Excel requirements:__ Launch Excel, save as 8TA-PARTY-DATABASE. In cell A1 type NAME, in cell B1 type ROLE, in cell C1 type CONTRIBUTION. Below the NAME header type the names of your classmates, below the ROLE header, type the name of a role that they could play at the party (Choose a party theme from one of these: Christmas, Football Stars, Actors, Music Stars, Historical Heroes, etc.), below the CONTRIBUTION header, type the name of an item of food or something else they could bring to make the party more enjoyable. NO FORMATTING REQUIRED FOR A DATABASE.
 * 2) __Word requirements__: Launch Word after the Excel database is complete, save as 8TA-PARTY-LETTER. Insert the date from the INSERT ribbon. Begin typeing the letter "Dear ..." then, a) start Mail Merge - choose your party database, then type is letter, b) INSERT FIELD - choose the NAME field for your letter so that for each name one of the names from your list will be chosen. Repeat b) for the other two fields at the appropriate part of the letter.
 * 3) __Finishing requirements:__ Save both files in a folder called 8TA-PARTY inside your Quinquemester 2 folder inside your server.

The Study Guide for the third bimester exam can be found here:
 * 3rd Bimester Assignment List**

Alphabet Soup
PowerPoint First you create a powerpoint of letters and objects that begin with each letter and images of the objects. In each slide there should be the letter, a word that begins with that letter and an image that represents that object. The images should be saved in a folder for use later with Scratch. The powerPoint should have a title page, a page of contents and 26 slides for all the letters of the alphabet. The page of contents should have all the letters and a hyperlink from each letter to the page represented by that letter. Each page should also have a smart-art hyperlink that goes back to the table of contents page.

Scratch In Scratch, create a project whereby when you press a letter on the keyboard, the program shows the letter, a corresponding word and image. These 3 objects (letter, word and image) will move and change in different ways to make it fun and interesting. __Recommended Method:__ Create a sprite that contains the costumes of all the letters, another sprite that contains the words, and another that contains the pictures. Program these objects to appear with the control command (When "A" is pressed do this...).

Documentation - Use MS Word to document your Alphabet projects - Use the following guide to meet the minimum requirements

The Study Guide for the second bimester exam can be found here:


 * 2nd Bimester Assignment List**

Earth-Moon-Comet, a project that is like a movie of animated celestial objects. At the beginning a sprite shows the title of the project, then a large earth appears and gradually reduces size to a certain point, then we see a moon orbiting the Earth, then a comet appears and points toward the Earth. When the comet hits the Earth or the moon, there is an explosion and both disappear. At the end there is a "The End" message.
 * 1) Earth-Moon-Comet (2nd part)
 * 2) Alphabet Soup

Alphabet soup, a project that combines internet research with powerpoint and Scratch programming to teach the English Alphabet.

The Study Guide for the first bimester exam can be found here:

  What are your expectations of a good teacher?  Tell me about the best teacher you've ever had. What made that person such a good teacher?  Tell me about how you learn best. Give me an example of a project or unit where you learned a lot. Describe the project in detail.
 * 1st Bimester Assignment List****
 * 1) Mother's Day Scroll
 * 2) Earth Day Poster
 * 3) Earth-Moon-Comet (1st part) or Earth-Sun